Vakantie Reiswijzer
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Building Tree Flying Fortress
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Building Tree Motrax
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Marketplace-Calculator
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There\'s a new version, check out the Downloads section to get version 0.4a ! Also, I added a new menu-item, Bugs. If you found one, check that page for more info what to do. Travian Game Utility Welcome, on the site of the Travian Game Utility (TGU). This site is about an application that is build around the browser based MMOG (massive multiplayer online game) with Romans, Teutons and Gauls, called Travian! The application is programmed in vb.net by Pactuul. It started 16 September. For more information about the game, go to Travian. For more information about this application, read on ! Features 1) Keep Up to Date Pull data from the site or from an older map.sql aviabable on this site (this link). 2) Easy to use naviagation Drag and Move the map. Double click to re-center, zoom-in and out. 3) Loads of information aviable Highlighting a town displays all you need to know. Right click on a town to view all the options aviabable for it, such as showing the village\'s alliance, calculate travel time, and viewing the town’s page in browser. 4) Help File Included 5) Switch between servers with ease. Make multiple server profiles to specify your home-town and custom options for that server. 6) Partial Spelling looks for names and villages. 7) Travel Time Calc Find out how long it takes to get from point A to point B with any race and any troop. 8) For the raiders: Filtering the map based on what you need to know. Filter for max and min populations, alliances, and/or races. What are the requirements? Actually, you don\'t need much more then the installation file. Next to that, you need the newest Microsoft .NET Framework. A regular updated pc will be able to run it smoothly though. Old News We have a new host and with that, we also changed our address. Update your bookmarks ! We want to say big thanks to d-hosting for hosting our website.
tgu.travia.nl/index.html
At the beginning of the game you should take care to create a solid economy. At the village overview you can see 18 resource fields: woodcutter, clay pit, iron mine and crop farm. By clicking at one of the fields you get further information and the option to extend the field. Later in the game the buildings become important. To raise a new building click at a green hatched square. Then you will see a list of all buildings you can raise currently. Some buildings can only be built later, they require other buildings to be raised. Main building Here your village\'s master builders live. The higher its level the faster other buildings and resource fields are raised. Tribe advantages: Romans: can raise or extend a building and a resource field simultaneously. Costs and time to build level 1: 70 | 40 | 60 | 20 | 2 | 0:33:20 Requirements: none Warehouse In the warehouse your resources wood, clay and iron are stashed. By extending its level you can increase its capacity. And when your warehouse reaches level 20 you can build additional warehouses. Costs and time to build level 1: 130 | 160 | 90 | 40 | 1 | 0:33:20 Requirements: Main building level 1 Granary In the granary your crop produced by your crop farms is stashed. By extending its level you can increase its capacity.and when your granary reaches level 20 you can build additional granaries. Costs and time to build level 1: 80 | 100 | 70 | 20 | 1 | 0:26:40 Requirements: Main building level 1 Cranny In case of an attack your villagers automatically hide resources in the cranny. At level 1 100 units of each resources are hidden. When your cranny reaches level 10 you can raise additional crannies. Tribe advantages: Gauls: the cranny is twice as big Teutons: enemy crannies only preserve 66% of the hidden resources Costs and time to build level 1: 40 | 50 | 30 | 10 | 0 | 0:12:30 Requirements: none Embassy If you want to join an alliance you need an embassy. With an embassy at level 3 you can also found your own alliance. Each level of the founder\'s embassy allows to have three more members in the alliance. Costs and time to build level 1: 180 | 130 | 150 | 80 | 3 | 0:33:20 Requirements: Main building level 1 Rally point At the rally point you can command your troops and see who is sending troops to your village. It can be only built on the right next to the village centre. By increasing its level you can target certain enemy buildings when attacking with catapults. Costs and time to build level 1: 110 | 160 | 90 | 70 | 1 | 0:33:20 Requirements: none Marketplace At the marketplace you can send resources and trade with other players. Each level gives you an additional merchant, who can transfer resources to a trade partner. Tribe advantages: Romans: a merchant can carry 500 units of resources. Speed: 16 fields/hour. Teutons: a merchant can carry 1000 units of resources. 12 fields/hour. Gauls: a merchant can carry 750 units of resources. 24 fields/hour. Costs and time to build level 1: 80 | 70 | 120 | 70 | 4 | 0:30:00 Requirements: Main building level 3 Barracks In the barracks infantry can be trained. The higher its level the faster the training is completed. Costs and time to build level 1: 210 | 140 | 260 | 120 | 4 | 0:33:20 Requirements: Rally point level 1, Main building level 3 Stable In the stable cavalry can be trained. The higher its level the faster the training is completed. Costs and time to build level 1: 260 | 140 | 220 | 100 | 5 | 0:36:40 Requirements: Blacksmith level 3, Academy level 5 Workshop In the workshop rams and catapults can be built. The higher its level the faster the production is completed. Costs and time to build level 1: 460 | 510 | 600 | 320 | 3 | 0:50:00 Requirements: Academy level 10, Main building level 5 Academy The academy is used to develop new troop types. Costs and time to build level 1: 220 | 160 | 90 | 40 | 4 | 0:33:20 Requirements: Barracks level 3, Main building level 3 Blacksmith At your blacksmith you can increase your troops\' attack level. The higher its level the better are the weapons that can be developed. Costs and time to build level 1: 170 | 200 | 380 | 130 | 4 | 0:33:20 Requirements: Academy level 3 Armoury In the armoury you can increase your troops\' armour level. The higher its level the better is the armour that can be developed. Costs and time to build level 1: 130 | 210 | 410 | 130 | 4 | 0:33:20 Requirements: Academy level 1 Palace The palace can be only built in one village, which is then your capital and so protected against any enemy who tries to conquer it as long as you have less than four villages. At level 10, (15 planned) and 20 you can train three settlers or one administrator (senator, chief, chieftain). Costs and time to build level 1: 550 | 800 | 750 | 250 | 1 | 1:23:20 Requirements: Embassy level 1, Main building level 5, Residence Residence The residence is a small palace where the king lives if he visits the village. As long as there is a residence or a palace in the village, the village cannot be conquered until the building is destroyed by catapults. At level 10 and 20 you can train three settlers or one administrator (senator, chief, chieftain). Costs and time to build level 1: 580 | 460 | 350 | 180 | 1 | 0:33:20 Requirements: Main building level 5, Palace Trade office Costs and time to build level 1: 1400 | 1330 | 1200 | 400 | 3 | 0:50:00 Requirements: Marketplace level 20, Stable level 10
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Travian Int. Chat
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How can I build a rally point? The rally point and the wall can be only built at certain locations. The rally point next to your village\'s centre on the right on the meadow. How can I found an alliance? To found an alliance you need an embassy at level 3. To be able to join an alliance you just need an embassy at level 1 and, of course, an invitation to join the alliance. How can I change the name of my village? Click at Statistics (blue plate), there at your Name and then at edit profile. At name of the village you can enter the new name. How do I train troops? You need at least a rally point at level 1 and a main building at level 3. Then you can raise barracks and their you can train infantry. How do I defend my village? As long as there are troops (your own or troops sent to reinforce you) in your village they defend your village automatically. How do I get a higher population? Each building increases the population of your village for a certain number of new inhabitants. How many new inhabitants are produced by raising/extending a building is shown next to the symbol . Help, my crop production sinks more and more! At Production (e.g. 10) your crop production minus your use of crop because of population (e.g. 5) and Troops is shown. Your total crop production is shown in the upper right corner. e.g. 5/15 Why do my troops plunder so few resources? There are two explanations. Each troop type can only carry a certain number of resources, and your victim might have a cranny where his or her villagers automatically hide a certain number of resources that your plundering hordes cannot find. How can I found or conquer new villages? You need three settlers to found a new village, to conquer a village you need an administrator (senator, chief, chieftain), which can be trained in your palace/residence at level 10. Additionally, you need a certain number of culture points. Can I lose a village? If you have got only one village, no. Do you have less than four villages, your capital (the village where you built a palace) is protected against other players who try to conquer it. The other villages can be conquered by an enemy\'s administrator. Further questions? You have got a question that hasn\'t been answered yet? Maybe you can find an answer here. Unfortunately, the FAQ Collection is still in German at the moment. FAQ collection
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Travian Int. Forum
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Travian is a browser based MMOG where you can compete with thousands of other players by taking control of a small village and leading your people to glory and victory. » tutorial Three different tribes Four different resources Ten military units per tribe Up to twenty-five buildings » Instructions » Story » Rules » FAQ » Links
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Travian Int. Log In
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You can choose between three tribes in Travian, Romans, Gauls and Teutons. Each tribe has got its own advantages and disadvantages and their troop types are very different, too. So it is important to choose the tribe that fits to you perfect. The Roman empire is the tribe in Travian which is most easily played by beginners. Because of its high level of social and technological development the Romans are masters at building and its coordination, and their troops are part of the elite in Travian. They are very balanced and useful in attacks and also in defending. To guarantee this variety the Roman troops are trained very long and their training is expensive. Their infantry is a living legend, but their defense against enemy cavalry isn\'t as good as that of the other tribes. For beginners and those players, who don\'t know exactly what they want to play, the Romans are the ideal choice. The Roman troops Speed Legionnaire 40 35 50 120 100 180 40 6 Praetorian 30 65 35 100 130 160 70 5 Imperian 70 40 25 150 160 210 80 7 Equites Legati 0 20 10 140 160 20 40 16 Equites Imperatoris 120 65 50 550 440 320 100 14 Equites Caesaris 180 80 105 550 640 800 180 10 Battering ram 60 30 75 900 360 500 70 4 Fire catapult 75 60 10 950 1350 600 90 3 Senator 50 40 30 30750 27200 45000 37500 4 Settler 0 80 80 5800 5300 7200 5500 5 The differences Can raise or extend a building and resource field simultaneously. High Defense-bonus by wall Merchants can carry 500 units of resources (speed: 16 fields/hour) Very powerful infantry, average cavalry, development is expensive and takes a long time. The Gauls are the most peaceful of all three tribes in Travian. Their troops are trained for an excellent defense, but their ability to attack can still compete with the other two tribes. The Gauls are born riders, their horses are famous for their speed which allows their riders to hit the enemy exactly where they can cause the most damage and swiftly take care of their confused enemies. This tribe is very easy to defend, but an aggressive tactic is possible, too. It gives you the opportunity to develop into any possible strategic direction (defensive or aggressive, lone wolf or reliable helper, merchant or plunderer, infantry or cavalry, settler or conqueror), but you need a bit of experience and talent. Nevertheless also a tribe for beginners! The troops of the Gauls Speed Phalanx 15 40 50 100 130 55 30 7 Swordsman 65 35 20 140 150 185 60 6 Pathfinder 0 20 10 170 150 20 40 17 Theutates Thunder 90 25 40 350 450 230 60 19 Druidrider 45 115 55 360 330 280 120 16 Haeduan 140 50 165 500 620 675 170 13 Ram 50 30 105 950 555 330 75 4 Trebuchet 70 45 10 960 1450 630 90 3 Chieftain 40 50 50 30750 45400 31000 37500 5 Settler 0 80 80 5500 7000 5300 4900 5 The differences Speed bonus: Fastest troops in the game Average defense-bonus because of palisade Merchants can carry 750 units of resources (speed: 24 fields/hour) Cranny is twice as big Expensive siegeweapons Cheap settlers The Teutons are the most aggressive tribe. Their troops are notorious and feared for their rage and frenzy when they attack. They move around as a plundering horde, not even afraid of death. But they lack the military discipline of the Gauls or Romans, which causes their weaknesses in speed and defense. For aggressive and experienced players the Teutons are an excellent choice! The Teuton troops Speed Clubswinger 40 20 5 95 75 40 40 7 Spearfighter 10 35 60 145 70 85 40 7 Axefighter 60 30 30 130 120 170 70 6 Scout 0 10 5 160 100 50 50 9 Paladin 55 100 40 370 270 290 75 10 Teuton Knight 150 50 75 450 515 480 80 9 Ram 65 30 80 1000 300 350 70 4 catapult 50 60 10 900 1200 600 60 3 Chief 40 60 40 35500 26600 25000 27200 4 Settler 10 80 80 7200 5500 5800 6500 5 The differences Plunder bonus: the cranny of enemies only hides 2/3 of its content. The earthwall is almost indestructable, but only gives a minimal defense bonus Merchants can carry 1000 units of resources (speed: 12 fields/hour) Very cheap and fast trained troops which are excellent plunderers Weak defense
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Worldmap Anaracaix
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